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[작업014] Attack Combo and AnimTrail Emitter

by KKangDong 2020. 9. 10.

 

 

오랜만에 글을 올리게 되었습니다. ^ㅡ^)v

노티파이스테이츠를 활용하여 콤보 공격과 애님 트레일을 적용하였습니다.

 

[작업내역]

1. 콤보 공격

2. 공격 애님트레일 적용

 

[사용에셋]

Advanced Locomotion System v4 - https://www.unrealengine.com/marketplace/ko/product/advanced-locomotion-system-v1

 

Advanced Locomotion System V4, 제작자 LongmireLocomotion, 카테고리 Blueprints - UE4 마켓플레이스

An advanced bipedal locomotion and layering system focusing on high quality character animation with responsive movement. Built to be flexible, extendable, and to provide a solid starting point for new projects. Currently Singleplayer only. (100% BP)

www.unrealengine.com

Gothic Knight - https://www.unrealengine.com/marketplace/ko/product/gothic-knight

 

Gothic Knight, 제작자 TalkingDrums, 카테고리 Characters - UE4 마켓플레이스

Fully customizable set of characters to be used with Medieval or realistic-fantasy games. You can choose from 5 predefined versions or use provided parts to create your own combination.

www.unrealengine.com

Intro to Cascade: Creating an AnimTrail Emitter - https://www.youtube.com/watch?v=5HkghxEIXiU

 

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