[작업014] Attack Combo and AnimTrail Emitter
오랜만에 글을 올리게 되었습니다. ^ㅡ^)v
노티파이스테이츠를 활용하여 콤보 공격과 애님 트레일을 적용하였습니다.
[작업내역]
1. 콤보 공격
2. 공격 애님트레일 적용
[사용에셋]
Advanced Locomotion System v4 - https://www.unrealengine.com/marketplace/ko/product/advanced-locomotion-system-v1
Advanced Locomotion System V4, 제작자 LongmireLocomotion, 카테고리 Blueprints - UE4 마켓플레이스
An advanced bipedal locomotion and layering system focusing on high quality character animation with responsive movement. Built to be flexible, extendable, and to provide a solid starting point for new projects. Currently Singleplayer only. (100% BP)
www.unrealengine.com
Gothic Knight - https://www.unrealengine.com/marketplace/ko/product/gothic-knight
Gothic Knight, 제작자 TalkingDrums, 카테고리 Characters - UE4 마켓플레이스
Fully customizable set of characters to be used with Medieval or realistic-fantasy games. You can choose from 5 predefined versions or use provided parts to create your own combination.
www.unrealengine.com
Intro to Cascade: Creating an AnimTrail Emitter - https://www.youtube.com/watch?v=5HkghxEIXiU